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2010年01月_lcbiotech的专栏_lcbiotech_CSDN博客
来自 : CSDN技术社区 发布时间:2021-03-25
Direct3D ShaderX (Vertex and Pixel Shader Tips and Tricks) With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphicshad arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders forthe programmable pixel pipeline, the control over geometry and pixels was handed back to thedeveloper. This unprecedented level of control in the graphics pipeline means graphics developers,once they have mastered the basics of shaders, now have the tools to generate new, asyet unheard-of, effects. Wolfgang and his contributors have selected shader topics that theybelieve will help to open wide the doors of illumination on shaders and the programmablepipeline. Read on, be illuminated, and learn how to create your own effects using the programmablegraphics pipeline. 2010-05-30


2010年1月15日stringstream用法(转载),string,iostream,systemstringstream用法(转载),string,iostream,system2010年01月

本文链接: http://biotech2010.immuno-online.com/view-745913.html

发布于 : 2021-03-25 阅读(0)
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